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About Deviant Core Member Matt RoszakMale/United Kingdom Recent Activity
Deviant for 12 Years
2 Month Core Membership:
Given by HenkkaSan
Statistics 1,515 Deviations 14,534 Comments 5,628,508 Pageviews

Newest Deviations

EBF5: Testing Options :iconkupogames:KupoGames 37 24 EBF5: Black Death :iconkupogames:KupoGames 50 30 EBF5: Foe Code :iconkupogames:KupoGames 34 20 EBF5: Ouch :iconkupogames:KupoGames 59 26 Monsters 6 :iconkupogames:KupoGames 45 25 Business Trading Cards :iconkupogames:KupoGames 71 21 Monsters 7 :iconkupogames:KupoGames 52 22 Monsters 5 :iconkupogames:KupoGames 49 25 Monsters 4 :iconkupogames:KupoGames 51 31 EBF5: Mini Player Icons :iconkupogames:KupoGames 55 25 EBF5: Equip Code :iconkupogames:KupoGames 31 29 Monsters 3 :iconkupogames:KupoGames 58 34 EBF5: Status Icons :iconkupogames:KupoGames 56 27 EBF5: NoLegs and Evil NoLegs :iconkupogames:KupoGames 82 54 EBF5: Anna and Evil Anna :iconkupogames:KupoGames 57 22 EBF5: Lance and Evil Lance :iconkupogames:KupoGames 68 49

Favourites

Horseshoe Bend :iconcoulombic:coulombic 7 0 Lake Blanche :iconcoulombic:coulombic 9 1 exp.date: 11.11.11 :iconberkozturk:berkozturk 763 42 Flower Crown [3] :iconamythunderbolt:AmyThunderbolt 230 11
Mature content
The not so little mermaid :icontentaclemonsterchu:TentacleMonsterChu 505 26
Natalie :iconkanga21:Kanga21 9 12 Nier DLC outfit :iconwlop:wlop 4,020 94 079 Tarnivore :iconhourglasshero:HourglassHero 65 8 Futaba Sakura Persona 5 :iconartgerm:Artgerm 2,566 52 Nouveau Chief Riju :iconsabtastic:Sabtastic 214 13 .:Nature Girl:. :iconkanga21:Kanga21 7 17 Exodus :iconarisechicken117:arisechicken117 78 20 The Last Dance :iconarisechicken117:arisechicken117 66 18 Pious Inquisition :iconarisechicken117:arisechicken117 134 45 Heresy Amidst the Waves :iconarisechicken117:arisechicken117 180 55 Vesla and Sophree II :iconarisechicken117:arisechicken117 160 55

Shoutbox

sciencemaniac245:iconsciencemaniac245:
maybe eventually no legs might evolve and become a human as well and finally be able to tell us a Lot about the storyline of previous games
Wed Apr 19, 2017, 1:24 PM
MrDoughnut13:iconmrdoughnut13:
I played EBF 1-4, adventure story and Bullet Heaven 1 and 2... I can't wait until EBF5!!
Wed Apr 12, 2017, 9:59 AM
HenkkaSan:iconhenkkasan:
i hope you like Core ! i just wanted support you <
Fri Apr 7, 2017, 7:39 AM
Jojough12345:iconjojough12345:
I AM A NOBODY WHO LOVES UR GAMES AHHHH!! Also thanks for allowing safe, innocent play through with the nsfw button, I really appreciate it.
Mon Mar 20, 2017, 3:02 AM
Kanga21:iconkanga21:
"Do a barrel roll! Too slow!" ~Lance
Tue Mar 7, 2017, 7:35 PM
k-armaa
ALL OF THIS IS RADICAL DUDE!!!
Fri Jan 27, 2017, 9:54 AM
funnytimesfunny:iconfunnytimesfunny:
Where's NPC Creator?
Fri Dec 23, 2016, 7:04 PM
PacFan13:iconpacfan13:
Yo, this is a awesome d00d
Mon Apr 7, 2014, 12:57 PM
RealShadowCaster:iconrealshadowcaster:
New EBF4 fanart : realshadowcaster.deviantart.co…
Tue Dec 3, 2013, 6:50 AM
Bright-Elf-Boy:iconbright-elf-boy:
crossover weapons. a staff/ gun, sword/ bow, etc.
Fri Nov 29, 2013, 9:26 PM
Nobody

Visitors

:iconzdf20020: :iconneuer2010: :iconlightninglaser: :iconbanyanyabread: :iconwaffles2401:

Activity


I spent some time recently playing through the remastered versions of Ico and Shadow of the Colossus on PS3, since they’re rather iconic games.

Ico was a disaster for me. I spent so much time being lost or struggling with the controls. It often took me a long time to figure out a really obvious puzzle, just because the controls made it seem harder than it was. The worst offender was when there’s a piston that throws you into the air, and you have to jump at the right time to go even higher. I tried this a few times, never getting the strict timing quite right, and decided that this was not the way to do it. I then spent an hour stuck in that room. That basically sums up my experience with Ico I guess. The story also flew over my head completely, as by the time I got to the ending, I had forgotten what had happened at the start of the game. I’m still happy I played it though, because it was a beautiful game with some unique mechanics.

Shadow of the Colossus on the other hand I enjoyed immensely. The controls of the horse were not very intuitive, and it took me some time to get used to that, but besides that I had a great time with the game. It was unlike anything I had played before – very minimalist game design with nothing to do but slay huge foes. Since the central challenge in the game involves climbing giants that are trying to shake you off, the stamina system works very well (I’ve never played a game with a fun stamina system before, personally). You need to do a bit of climbing and then frantically find a place to rest before you drop off like a dead bug.

The pacing and feel of the game is amazing. You first spend 10 minutes or so travelling a mostly empty landscape looking for your target, with just the sound of the wind playing. Once you’re nearby, some foreboding music starts, and you start getting anxious. You have no idea what the foe looks like or what it can do. Then a huge creature appears and charges you. Battle music starts. You have no idea how to fight it – it’s dozens of meters tall and has armour on most of its body. After trying frantically to stay alive you notice a weak spot, or some feature of the terrain that you can use against it. Your fear turns into excitement as you realise you can kill this thing. Once you start climbing onto the beast and attacking its vitals, the music ramps up to epic levels. You cling on while the monster thrashes around, waiting desperately for a chance to finish it off. Then it dies and everything is quite again. It’s so satisfying to play. Well, most of the time. Many of the battles are excellent, while admittedly some are a bit dull. But the best fights were truly memorable, and the *feeling* of the game is communicated effectively through gameplay mechanics as well as the sound and visuals.

I recently played Rise of the Tomb Raider, and while I enjoyed it, the climbing and action parts have little impact. There’s checkpoints every 20 seconds, and the action is totally over-the-top constantly. Almost no punishment for failing, and little build up or contrast in pacing. I think Shadow of the Colossus does it right. You don’t die easily, but falling does require you to climb up again, and each battle is different, so taking them seriously is rewarding.

Anyway, it’s a great game, even without any nostalgia goggles on. Pacing is something I need to try harder on in my games, as it’s quite hard to test for personally, and I generally scatter story and battles at random. It’s hard to review my own games as I can’t ever experience them properly.

601605 by KupoGames


I made a quick video showing off some of the new equipment in EBF5.


I made a new video, revealing a secret feature! 


I spent some time recently playing through the remastered versions of Ico and Shadow of the Colossus on PS3, since they’re rather iconic games.

Ico was a disaster for me. I spent so much time being lost or struggling with the controls. It often took me a long time to figure out a really obvious puzzle, just because the controls made it seem harder than it was. The worst offender was when there’s a piston that throws you into the air, and you have to jump at the right time to go even higher. I tried this a few times, never getting the strict timing quite right, and decided that this was not the way to do it. I then spent an hour stuck in that room. That basically sums up my experience with Ico I guess. The story also flew over my head completely, as by the time I got to the ending, I had forgotten what had happened at the start of the game. I’m still happy I played it though, because it was a beautiful game with some unique mechanics.

Shadow of the Colossus on the other hand I enjoyed immensely. The controls of the horse were not very intuitive, and it took me some time to get used to that, but besides that I had a great time with the game. It was unlike anything I had played before – very minimalist game design with nothing to do but slay huge foes. Since the central challenge in the game involves climbing giants that are trying to shake you off, the stamina system works very well (I’ve never played a game with a fun stamina system before, personally). You need to do a bit of climbing and then frantically find a place to rest before you drop off like a dead bug.

The pacing and feel of the game is amazing. You first spend 10 minutes or so travelling a mostly empty landscape looking for your target, with just the sound of the wind playing. Once you’re nearby, some foreboding music starts, and you start getting anxious. You have no idea what the foe looks like or what it can do. Then a huge creature appears and charges you. Battle music starts. You have no idea how to fight it – it’s dozens of meters tall and has armour on most of its body. After trying frantically to stay alive you notice a weak spot, or some feature of the terrain that you can use against it. Your fear turns into excitement as you realise you can kill this thing. Once you start climbing onto the beast and attacking its vitals, the music ramps up to epic levels. You cling on while the monster thrashes around, waiting desperately for a chance to finish it off. Then it dies and everything is quite again. It’s so satisfying to play. Well, most of the time. Many of the battles are excellent, while admittedly some are a bit dull. But the best fights were truly memorable, and the *feeling* of the game is communicated effectively through gameplay mechanics as well as the sound and visuals.

I recently played Rise of the Tomb Raider, and while I enjoyed it, the climbing and action parts have little impact. There’s checkpoints every 20 seconds, and the action is totally over-the-top constantly. Almost no punishment for failing, and little build up or contrast in pacing. I think Shadow of the Colossus does it right. You don’t die easily, but falling does require you to climb up again, and each battle is different, so taking them seriously is rewarding.

Anyway, it’s a great game, even without any nostalgia goggles on. Pacing is something I need to try harder on in my games, as it’s quite hard to test for personally, and I generally scatter story and battles at random. It’s hard to review my own games as I can’t ever experience them properly.

601605 by KupoGames


Journal History

deviantID

KupoGames
Matt Roszak
United Kingdom
Interests

Forum

Comments


Add a Comment:
 
:iconkanga21:
Kanga21 Featured By Owner 1 day ago  Student General Artist
Reply
:iconcodyrkero:
CodyRKero Featured By Owner 4 days ago
I made fanart for godcat :3
codyrkero.deviantart.com/art/E…
Reply
:iconjelkedrawings:
Jelkedrawings Featured By Owner 6 days ago
I... made fanart again Sweating a little... 
fav.me/db6lrrk
Reply
:iconedwinalexander:
EdwinAlexander Featured By Owner Apr 18, 2017  Hobbyist Digital Artist
Dude!, You don't even know how much inspiration you gave me when I was little , like 9 or 10 years old when I played EBF3

Today I crashed to the ''
Divine Madness'' ost, the song for Akron
And Ran to search your work, because I always loved all your designs ..for monsters, clothes especially weapons! 

I remember a little me waiting for a 
EBF4 and now you are working on the fifth ,I have too much to catch on and surely will do! 

Keep up the great job! Clap 
Reply
:iconmrdoughnut13:
MrDoughnut13 Featured By Owner Apr 18, 2017  New Deviant Student General Artist
Your hair is everything I dreamed it to be :D (Big Grin) 
Reply
:iconlazymaggie:
LazyMaggie Featured By Owner Apr 8, 2017  Student Traditional Artist
Did you make the games yourself? Or you have a team?
Reply
:iconflamerxmagofire:
FlamerXMagofire Featured By Owner Apr 8, 2017
I don't know if you even care about this kind of thing, but thought you'd at least find it interesting youtu.be/A2gXyEyy_2U
Reply
:iconkupogames:
KupoGames Featured By Owner Apr 8, 2017
Haven't seen this yet, but I follow this channel and like their stuff!
Reply
:iconflamerxmagofire:
FlamerXMagofire Featured By Owner Apr 8, 2017
Great! =D
Reply
:iconsunnythesunflower:
SunnyTheSunFlower Featured By Owner Apr 7, 2017
Fanart here sunnythesunflower.deviantart.c…
Hope you like it ^^
Reply
:iconhannadianamagic:
HannaDianaMagic Featured By Owner Apr 4, 2017  Hobbyist Digital Artist
Reply
:iconsakuya213:
sakuya213 Featured By Owner Apr 3, 2017
you should add a secret boss, or more, in ebf5. if you feel like adding secrets, that is
Reply
:iconmrdoughnut13:
MrDoughnut13 Featured By Owner Apr 1, 2017  New Deviant Student General Artist
Just discovered you have a DA channel after 6 months of playing EBF...
Reply
:icongoldblockingot:
GoldBlockIngot Featured By Owner Mar 28, 2017  Hobbyist Digital Artist
Hey there! Weird question but... do the members of the EBF gang have certain accents?
Since I watch a lot of US made cartoons (and the odd dubbed anime every now and again) I imagine them having American accents, but they definitely have parts of their dialogue in the games that contradict this headcanon. And now it's burning into my soul and I just have to know!
Reply
:iconkytheira:
Kytheira Featured By Owner Mar 18, 2017
Thanks so much for the fave! :D (Big Grin) 
Reply
:icongoldblockingot:
GoldBlockIngot Featured By Owner Mar 9, 2017  Hobbyist Digital Artist
Hey Kupo! I just wanted to tell you how much I love the games you've made!

The first one I ever played was Bullet Heaven 2 not long after it came out. I had never played a bullet hell game before and when I tried it I ended up failing miserably for the first few tries, mainly because I had inadvertently turned it to Heavenly mode thinking it was the easiest difficulty (rip)

The one thing I loved straight off the bat was the characters and how they interacted with each other, I hadn't played many games outside of my comfort zone and seeing the people and the world of the EBF franchise hit me like a bullet train. It seemed to remind me of Adventure Time in terms of world construction mixed with what I imagine the Final Fantasy games are like. The mix of characters are really fun to listen to as well, the particular intermingling of Matt, Natalie, Lance, Anna and No Legs personalities is very entertaining to say the least and made me want to know more about them!

Long story short, while the game mechanics that I didn't understand would have made me rage quit, the world kept me playing. To this very day I am addicted to BH2 and don't regret it even slightly.

Then I got into the main EBF series, starting with half of EBF1 before I got impatient and moved on to EBF2. Seeing the dates these games were published, the simplistic mechanics and relatively lacklustre art style most likely would not have gotten me hooked on the franchise as much as BH2 did. Although I must say, when these games were made I was barely in the gaming scene in the first place, and I bet if I had been more open to the community at the time, I probably would have loved them.

EBF3 I feel I played too much! I remember trying to finish the desert area while waiting for midnight on New Years Eve 2015, and is I felt was the best of the series so far. Stepping away from the basic turn based format and introducing the Pokemon style of walking around and picking your battles made the game infinitely more fun! Also, as a massive fan of finding hidden collectibles it was a field day exploring!

I think my most memorable moment of EBF3 was while fighting Akron on Hard difficulty and doing rather well, the whole team got wiped except Matt, and only the tail enemy remained to take a turn. I would have survived any attack it used except for the instakill,which I was practically begging for it not to happen. Which it did. Many tables were flipped during that day.

I haven't really had the time to play much of EBF4. I've certainly finished it but am nowhere near done yet! I was a bit of a pussy and played it on Easy mode last year, and now I'm going back and trying Normal and then Hard. Adventure Story was nice too, but I'm not very used to platformers that have enemies and attacks as their main focus, mostly just metroidvanias or just jumping platformers like the Mario games.

I must say I am utterly excited to play EBF5 and the series is very inspiring, the art style is gorgeous (I always admire art styles that have the sort of shading that uses flat colours instead of that sort of fading effect) and the characters are colourful and engaging. I must say, I don't typically play games that are outside of my comfort zone, but taking a chance on this series was the best gaming decision I've made so far. Keep up the amazing work, cause I'll be sure to savour every moment!
Reply
:iconkupogames:
KupoGames Featured By Owner Mar 11, 2017
Thanks! It's always good to hear from new fans. :D
I think EBF5 will have more personality than any of the other games.
Reply
:iconchaosdemon2:
ChaosDemon2 Featured By Owner Mar 5, 2017  Professional General Artist
Just like in EBF4

The newest playable character would be the one you start off with at the beginning.

The other characters would be scattered around the world, and No-Legs would be the one to get the party going again.

No-Legs has a lot of talents.

One of those needs to be the courage to say to the others.

Meow? ("Wanna go on another adventure?")
Reply
:icongoldblockingot:
GoldBlockIngot Featured By Owner Mar 5, 2017  Hobbyist Digital Artist
Will there still be the mechanic where the players have dialogue when they use certain moves for the first time? If so, well...





I really want Natalie to yell "EXPLOSION!!!" when she casts Firestorm (or Big Blast or the Supernova Limit Break) like Megumin from Konosuba :P
Reply
:iconchaosdemon2:
ChaosDemon2 Featured By Owner Mar 5, 2017  Professional General Artist
She gave some serious lip to the Rafflesia.
"Gotta let the sparks fly somehow!"
I wonder if she'll end up burning down a forest in her wake?
Reply
:iconchaosdemon2:
ChaosDemon2 Featured By Owner Mar 5, 2017  Professional General Artist
I hear you're a big fan of Basteous.

Im going to let you in on a little secret.

I have a mentor who does choreography, vocal coaching and acting for the college that I used to attend.

She was a tutor for Level 3 in performing arts (And A levels may I add)

What if I were to tell you that I found the voice of Godcat?

You may disagree Matt Roszak.

But she has faith in you.

You should too!
Reply
:iconjelkedrawings:
Jelkedrawings Featured By Owner Mar 4, 2017
...I made a thing again.
jelkedrawings.deviantart.com/a…
Reply
:iconhannadianamagic:
HannaDianaMagic Featured By Owner Mar 2, 2017  Hobbyist Digital Artist
hannadianamagic.deviantart.com…

I have some very simple fanart
Reply
:icontentaclefuntime:
TentacleFunTime Featured By Owner Mar 2, 2017  New Deviant
sofar your swords coming along nicely, some more base shaping to do and then refining for higher quality : P
Reply
:iconpborx:
Pborx Featured By Owner Mar 2, 2017
U are so amazing dude keep up the great work
Reply
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