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Keep in mind that this was written for a software engineering project, not a game design one. It assumes the reader knows nothing about video games, so a lot of it is going to sound very patronizing to most people.
A lot of the content probably isn't too useful, a bunch is probably wrong, a few stats are made up, but if you read the whole thing you might still find something interesting.
At the very least you'll learn about some of the tedious processes you have to deal with if you end up doing software engineering.
Step 2: Open EBF 3 in another tab, and get to the main menu.
Step 3: allow lost & forgotten (main menu music) to play in the background.
Step 4: get comfortable and start reading.
I had written a short Game Design Document for a variation of the classic "Pong" in the previous semester, but that was nothing compared to this.
Thanks a lot for the upload!
Now I am motivated to study harder
is it ok to use some of report?... we are (like most CS students) lazy as hell XD
And also good job dude.
I speak and write english, portuguese and spanish, going on a fourth language, please, it's no bother to me, if you ever need a game translated or anything, I'll do it for you ^-~
Someday, I will finish reading this. Every word of it.
(I just want to know more about how large the sums of money are that are involved in making video games, including creation expense and possible returns)
(Judging by kickstarter, large games take in the 100,000s to make. That's a ton of money!)
Overall I liked your dissertation though. Very accurate for the most part. Good Job.
Then I felt a part of me that wished that it didn't load. D:
I hope you can keep making good quality games
Now I gotta go to sleep and go back to studying for my exams (which have nothing to do with any kind of games, I assure you...)
Anyway thanks for uploading this. As a newbie flash developer working on my first (real) project, I saw some good information during my initial skim. Nicely done!