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BH2: Blendmodes by KupoGames BH2: Blendmodes by KupoGames

So the “Screen” blendmode is pretty cool. It makes the white parts of the bullets stick out above the colored glow. It doesn’t look so good on some dense patterns though; you mostly just see white and lose all the colors.

I’ll stick it in as an option, and players can decide which blendmode they prefer. It doesn’t seem to effect performance much.

I’ve also been playing around with particle effects, but I think I’ll not use any. They look cool, especially for enemy deaths, but I think they’re quite distracting in a game like this. I think I’ll just animate some of my usual circular explosions and blast waves.

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pureawsome Featured By Owner Apr 15, 2014
Make both options. I also think that for slow computers, it would be nice if there was a mode with no glow.
fifty4 Featured By Owner Apr 14, 2014  Hobbyist Digital Artist
Can you go for some percentage or transition from normal to screen? Like based on particle age or something (If you could do one based on proximity to other particles that might look nice).
likeClockwork7 Featured By Owner Apr 11, 2014  Hobbyist Digital Artist
Making the white center of the bullet be a separate image rendered on a layer above the colored glow would maintain the visibility of the bullets while retaining color. (Instead of turning from red to that weird orange)
I don't know how that would affect performance, though, nor how much work in might be.
Godsplayingfield Featured By Owner Apr 11, 2014
so..... we have the choice of red ball death, or seemingly white laser death when too many converge in one place... sounds good. personally i'll go for screen cause it looks like what an explosion would be like through thermo-goggles. plus there's something about large blocks of white which screams 'YOU'RE FECKED!' to me....
dynamitMC Featured By Owner Apr 11, 2014
You need distraction unless you want the game to be easy :P
FlamerXMagofire Featured By Owner Apr 11, 2014
I guess the screen mode would make it easier to see the "safe zones", since it'd be "bright white areas are bad, and there're lots of 'em" ... And normal mode would be softer to the player's eyes, I suppose... Yeah, it'll be good to have both options =D
snowskeeper Featured By Owner Apr 11, 2014
Not enough bullets.
Silver-ShadowOni Featured By Owner Apr 11, 2014  Student General Artist
I don't know which one is more difficult.
shadetempest Featured By Owner Apr 13, 2014   General Artist
There's no difficulty change. The hitboxes are the same.
pureawsome Featured By Owner Apr 15, 2014
I believe she means for practical purposes, not by density or hitboxes.
Elmind Featured By Owner Apr 11, 2014
So they blend nicely? Can you send me a techdemo, so I can check if it has a significant performance impact?
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April 11, 2014
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