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June 14
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BH2: Foe Spritesheet by KupoGames BH2: Foe Spritesheet by KupoGames

Here’s what the foe animations actually look like when they’re compiled using Dragonbones for Starling to use. The blur filters are currently cut off because they don’t add to the bounding rectangle sizes, but that’s an easy fix (just put an invisible box around them).

As I mentioned in my Cat Cafe posts, Dragonbones can do some pretty cool stuff with tweened animtions. It can change the speed and framerate of animations, play them backwards, and it can blend together different animations (demonstrated in the player sprite). Quite handy.

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:iconnonamegivenatall:
nonamegivenatall Featured By Owner Jul 19, 2014
Oh Godcat. Am I seeing an upgrade to the Cosmic Monoliths?


Not even the dead will know peace from that evil.
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:iconpacfan13:
PacFan13 Featured By Owner Jul 5, 2014  Hobbyist Traditional Artist
Prepare. Your. Anus.
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:iconmaxmcg11:
maxmcg11 Featured By Owner Jun 23, 2014
:la: choir 
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:iconferesultra:
FeResUltra Featured By Owner Jun 16, 2014
I really like you art-style, bold green, firery red, bright yellow, and the shapes are so round and soft, that even the foes look nice and friendly. You're verry telented!
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:iconsanactras:
Sanactras Featured By Owner Jun 14, 2014  Student
Oh wow, lotsa em!

Nice.
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:icongamerskullcrusher:
gamerskullcrusher Featured By Owner Jun 14, 2014
Imagine turning all this into one big picture like making it into a city for example.
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:iconflamerxmagofire:
FlamerXMagofire Featured By Owner Jun 14, 2014
Holy sheet... =O ... sorry, couldn't resist... .__.
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:iconezequielsosa:
ezequielsosa Featured By Owner Jun 14, 2014  Hobbyist General Artist
WOOOOW COOOOL ^^
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:icontestabuddy05:
testabuddy05 Featured By Owner Jun 14, 2014  Student
nicely done man :3
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