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EBF5: Status Icons by KupoGames EBF5: Status Icons by KupoGames

Hey peeps, here’s all the new status and element icons I’ve made for EBF5.
All of the status effects have been implemented now – there’s quite a lot of new ones. I won’t spoil them all, I’ll just let you guess what they are from the icons. I think many of the new effects are really interesting. :D

I haven’t made the resistance system any more complicated – there’s still only 12 status resistance types. Similar effects like Wet and Dry are grouped together now.

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:iconchaosdemon2:
ChaosDemon2 Featured By Owner Mar 6, 2017  Professional General Artist
The collar bone next to charm and defend could maybe be "Harmony"

The collar bone is near your voice box after all.
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:iconchaosdemon2:
ChaosDemon2 Featured By Owner Feb 9, 2017  Professional General Artist
There's Hypothermia? 

Half Frozen?

0_0
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:iconerzaaa204:
erzaaa204 Featured By Owner Jan 31, 2017  Hobbyist General Artist
OH MY GOD... DOES THAT ICON WITH THE FORK AND KNIFE MAKE THE PLAYER CONSTANTLY EAT, DECREASING YOUR FOOD STASH???
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:iconchaosdemon2:
ChaosDemon2 Featured By Owner Mar 6, 2017  Professional General Artist
It prevents eating items.
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:iconerzaaa204:
erzaaa204 Featured By Owner Mar 7, 2017  Hobbyist General Artist
I'm talking about the one without the red cross-out...
(And the creator already confirmed what I was guessing.)
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:iconazumarilltheop:
Really. good work Matt.
Confusion one looks hilarious.
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:iconchaosdemon2:
ChaosDemon2 Featured By Owner Dec 17, 2016  Professional General Artist
The arrows are like swapping your physical and magical stats around?
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:iconk-armaa:
k-armaa Featured By Owner Jan 27, 2017  Hobbyist Digital Artist
maybe, that'd be pretty cool!
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:iconchaosdemon2:
ChaosDemon2 Featured By Owner Edited Feb 9, 2017  Professional General Artist
Abit like The sword and shield card from Yugioh

Same thing right?
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:iconnonamegivenatall:
nonamegivenatall Featured By Owner Dec 14, 2016
Now this is how you make a battle system more complex while still keeping it newbie-friendly. All sorts of statuses which experienced players could figure out how to use for optimal effect, for possible low level runs or speedruns, while the resistance types do not increase in number so there's not too much to keep track of.

I assume the elemental symbols might mean there could be spells that temporarily modify said resistances.
Reply
:iconlucasthefourth:
Lucasthefourth Featured By Owner Dec 13, 2016
....That's a whole lot of em, damn. Looks like the learning curve is steeper eh
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:icongreennovaguy:
GreenNovaGuy Featured By Owner Dec 13, 2016
I hope this battle system wont get too complex by the time the final game is released. Then again even if it does i will still enjoy the game.
Reply
:icondaemonlycan:
daemonlycan Featured By Owner Dec 13, 2016
I'm gonna take a guess as to what the two horseshoe icons are:Unlucky(the black one) and lucky(the orange one)

Maybe they decrease/increase the chance of the additional effects of your attacks occurring and/or increase/decrease the chance of the additional effects of the enemies' attacks(respectively) from ocurring?
As for the second, third and sixth icons in the first row...are they like poison, except with another element? So the second icon is dark damage every turn, the third one is light or electric damage(I can't really tell, it might be some completely different status entirely) every turn, the sixth one is ice damage every turn...

The fifth icon...a snowflake and a chunk of ice? Is it that if you don't get rid of the staus within a turn limit, the character is inflicted with frozen 'cause they're slowly getting frozen solid?

And the two slime icons(assuming they are slimes) the first one...It looks like an oil slime to me, so maybe its that you get turned into an oil slime and if you get hit by a fire or bomb attack you'll combust/blow up and instantly die? The second one may be the regular slime status, though it looks...shiny and golden. I said "assuming" earlier because maybe the characters don't get turned into slimes, rather, they get coated in oil or get encased in gold.
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:iconpersistencia4evercl:
persistencia4everCL Featured By Owner Dec 13, 2016  Hobbyist General Artist
i love all of the ones that are in the 4° line (did i said that right?)
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:iconaleronssword:
Aleronssword Featured By Owner Dec 13, 2016
That little circle next to the number ends up having it be read as 'four degrees/fourth degree'. What I think you meant is 'fourth or 4th'.
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:iconpersistencia4evercl:
persistencia4everCL Featured By Owner Dec 14, 2016  Hobbyist General Artist
:v:V:v:v:v in my country we use the "°", anyways, you know what i mean :v
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:iconkarnagerage:
KarnageRage Featured By Owner Dec 13, 2016
sooo... is there a status now which prevents to switch the actual character?
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:iconflarix:
Flarix Featured By Owner Edited Dec 13, 2016
First nine must be various old and new "elemental ±50%" with additional effects plus freeze.

Crosshair must be mentioned "Focused", making foes attack that one character.

Berzerk, syphon, dispell and a dozen of other old effects are well known, I assume.

Broken bone and pentagram might be new icons for Weakness and Cursed.

What troubles me is… what is 6th icon in 2nd row, a tire? Jumping to conclusions, but… a  tire for "tired" effect? That's interesting, especially if some mechanical boss uses an actual tire that causes "tired" effect.

Question mark can actually mean that in fifth game Matt is dumb enough to hit himself in his confusion. Virus may be a contagious version of poison.

Wonder, what "no eating" sign means, maybe literally cannot use consumables, while opposite is bonus to consumables' effect. Btw, i think fork should be behind the prohibition sign, otherwise it may seem not as "fork is prohibited", but as "prohibition is forked". Of course, common sense easily fixes it anyway, but still.

"Must-be-charmed", "Must-be-haste", "Must-be-fortune", "Must-be-jinxed", second slime, arrows and blue flash evade me completely so far.
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:iconkupogames:
KupoGames Featured By Owner Dec 13, 2016
You're very perceptive, did you know that?
Most of those are right. 
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:iconbluepaw3:
BluePaw3 Featured By Owner Dec 13, 2016
It would appear that there is now a status that prevents you from eating.

It's Matt's worst nightmare!
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:iconsteampunkerdragon:
SteampunkerDragon Featured By Owner Dec 13, 2016  Hobbyist Interface Designer
From what i understand you've added a new status, full and starving? thats pretty cool!
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:iconkingofwarlocks:
KingOfWarlocks Featured By Owner Dec 13, 2016  Hobbyist General Artist
let me guess... unable to heal, changed into a slime, reverse controls, and debilitated (all stats down). just guesses.
would be funny to see something where an enemy or player would be forced to dance and being unable to do anything in a turn or two, but i reckon that would be quite annoying to do. still, i'm excited to see all these new ones :)
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:iconakuzukidaichi:
AkuzukiDaichi Featured By Owner Dec 13, 2016  Student Traditional Artist
That's so fast!!!
We still wait...
It's very cool and interesting~
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:iconthe404:
The404 Featured By Owner Dec 13, 2016
Apparently, one of the status effects is "dark horseshoe" and another pair is dark slime and gold slime.
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:iconhannadianamagic:
HannaDianaMagic Featured By Owner Dec 13, 2016  Hobbyist Digital Artist
It seems really interesting
I am dying to know what they do
Reply
:icontdbreslawski:
Tdbreslawski Featured By Owner Dec 13, 2016   Artist
ah hell, doomed is back.
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