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May 26, 2009
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And that's me outta ideas.

RPG related:
[link] - Player 1
[link] - Player 2
[link] - Foe 1
[link] - Foe 2
[link] - Foe 3
[link] - Foe 4
[link] - Foe 5
[link] - Foe 6
[link] - Foe 7
[link] - Foe 8
[link] - Foe 9
[link] - Foe 10
[link] - Foe 11
[link] - Foe 12
[link] - Foe 13
[link] - Foe 14
[link] - Foe 15
[link] - Foe 16
[link] - Foe 17
[link] - Foe 18/19
[link] - Foe 20/21
[link] - Spells
[link] - Summons
[link] - Ultra beta version
[link] - The Game
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:iconmanas123454:
manas123454 Featured By Owner Jan 18, 2013
I see what you have done there
Reply
:iconkuro-kai08:
kuro-kai08 Featured By Owner Jan 22, 2012
the cat ones are cute
Reply
:iconmiauw-1991:
Miauw-1991 Featured By Owner Jul 27, 2009  Hobbyist Digital Artist
Nice,I prefer the black kitty as the foe (Because it's evil mimic^^)
Reply
:icondarktaint777:
Darktaint777 Featured By Owner Jul 20, 2009   Artisan Crafter
It'd be even funnier if after falling off the cannon fired one last shot.
Reply
:iconcoeco:
Coeco Featured By Owner Jun 7, 2009
Am i the only one getting the wrong idea from attack2? D:
Reply
:iconwolfwarhead:
WolfWarhead Featured By Owner Jun 2, 2009
Sweet, although the animation of the wheels is off at time (In Attack1 they don't spin when charging, in Hit2 they spin a little too much.) And, as said, facial expressions for the cat might be nice. If it's too much work, perhaps you could use emoticon-speechbubble-thingies?

Also, out of ideas? Yeah, I'll buy that. If it comes with a free Ferrari.
Reply
:iconredfeatherraven:
redfeatherraven Featured By Owner May 28, 2009
dig it. cat could use some facial variations, though, like closing its eyes on hit2/die.

also, bullshit you're out of ideas.
Reply
:iconkupogames:
KupoGames Featured By Owner May 29, 2009
meh it's a bit complicated since the animation has to fit all the cats and they've all got different shaped heads :/
Reply
:iconredfeatherraven:
redfeatherraven Featured By Owner May 29, 2009
if you already have the cats fitted as a separate object within the larger wagon object (which i suspect is the case, since that'd make changing the cat as simple as looking to a new instance) it could be as simple as another frame or two with closed eyes per cat - about eight to sixteen quick and dirty frames total - with two lines of code on two frames of each affected animation (one to change to closed eyes, one to change back). if the method was modular enough - say, a certain frame for each cat has the data, and it's the same per cat - those two lines per would just have to swap to the frame and back at the appropriate moments (which should probably only be, as stated, hit2 and die).

i'd need the source to know for sure if the method's completely compatible, mind, and the source is 100% your business. it's also extra work, which as polished as this foe is, isn't perhaps fully necessary (swapping the cats to begin with was already a nice touch). but it could be the minor detail that gives this foe even more character, and for that, i felt it was worth mentioning. :3

that said, excellent job on this enemy. can't wait to face it off, and always keeping an eye out for more (i reiterate - BULLSHIT you're out of ideas; i've seen two new foes as of this post :P).
Reply
:iconkupogames:
KupoGames Featured By Owner May 30, 2009
:P
Reply
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