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Submitted on
January 14, 2013
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Epic Battle Fantasy 4 is around 95% complete!

Things that need to be finished before beta testing:

• A proper Newgame+ feature, with higher level enemies. This will probably support 3 playthroughs per file, up to level 50.
• A bunch of stuff still needs to be translated and proofread.
• Music needs to be added to the game, but most of the music is already finished.
• Lots of debugging and balancing.

Things that need to be finished before the Kongregate/web release:

• An intro animation, similar to the one in EBF3.
• Writing up the walkthrough.
• Implementation of APIs for tracking achievements, stats, etc.
• Implementation of premium content API and items.
• Lots of debugging and balancing.

Things that need to be finished before the Steam release:

• Greenlight!
• Fullscreen settings.
• Ads and file compression will be removed, premium content will become normal content.
• A rearranged loading screen and a bunch of other little changes.
• Steam's APIs and whatever.
• ???
• Lots of debugging and balancing.
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:icondiamonddislike97:
Diamonddislike97 Mar 4, 2013  Hobbyist Digital Artist
Please release EPF4 on steam! It would be awesome if you could do that!
Reply
:iconxxxtacosxofxdoomxxx:
Loved the third game, heard about a possible fourth a while ago and then decided to play the third one again and saw all of this stuff, AWESOME!!!!
Reply
:iconsnizman:
wait, so when this wonderful gift to mankind comes to steam it won't be on free to play, but instead on that fancy greenlight thing I keep seeing?
Reply
:icon1337maister:
Steam, i would buy it without testing.
Wow, would be kickass to have EBF on steam, maybe even with updates and patches..?
Reply
:icondonca5:
Kupo, you should really add the full screen setting for the kongregate release as well!
Reply
:iconkupogames:
Doesn't work in browsers.
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:iconbond674:
my eyebrow rose and then i began nodding along :D
also i am bad at drawing so you guys can look at this bad drawing
deviantART muro drawing Comment Drawing
Reply
:iconkallori:
Kallori Jan 30, 2013  Hobbyist General Artist
woah, 95? I really have been gone too long...
Reply
:iconzegman:
ZEGMAN Jan 29, 2013  Student Artist
For Steam API's you'll need to embed the flash player in a C++ app so that you can communicate naively from Flash to c++ allowing for the Steam API's to work :D
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