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Submitted on
January 14, 2013


11,589 (3 today)
24 (who?)
Epic Battle Fantasy 4 is around 95% complete!

Things that need to be finished before beta testing:

• A proper Newgame+ feature, with higher level enemies. This will probably support 3 playthroughs per file, up to level 50.
• A bunch of stuff still needs to be translated and proofread.
• Music needs to be added to the game, but most of the music is already finished.
• Lots of debugging and balancing.

Things that need to be finished before the Kongregate/web release:

• An intro animation, similar to the one in EBF3.
• Writing up the walkthrough.
• Implementation of APIs for tracking achievements, stats, etc.
• Implementation of premium content API and items.
• Lots of debugging and balancing.

Things that need to be finished before the Steam release:

• Greenlight!
• Fullscreen settings.
• Ads and file compression will be removed, premium content will become normal content.
• A rearranged loading screen and a bunch of other little changes.
• Steam's APIs and whatever.
• ???
• Lots of debugging and balancing.
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Diamonddislike97 Mar 4, 2013  Hobbyist Digital Artist
Please release EPF4 on steam! It would be awesome if you could do that!
Loved the third game, heard about a possible fourth a while ago and then decided to play the third one again and saw all of this stuff, AWESOME!!!!
wait, so when this wonderful gift to mankind comes to steam it won't be on free to play, but instead on that fancy greenlight thing I keep seeing?
Steam, i would buy it without testing.
Wow, would be kickass to have EBF on steam, maybe even with updates and patches..?
Kupo, you should really add the full screen setting for the kongregate release as well!
Doesn't work in browsers.
my eyebrow rose and then i began nodding along :D
also i am bad at drawing so you guys can look at this bad drawing
deviantART muro drawing Comment Drawing
Kallori Jan 30, 2013  Hobbyist General Artist
woah, 95? I really have been gone too long...
ZEGMAN Jan 29, 2013  Student Artist
For Steam API's you'll need to embed the flash player in a C++ app so that you can communicate naively from Flash to c++ allowing for the Steam API's to work :D
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