Foe AI

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Hey guys, I’m programming the foes and I’m working on some interesting behaviour for some of them. I don’t want them to be smart, just a bit smarter than in previous games, so that more strategies can be opened up. Here’s some behaviours I’ve got so far:

• Smarter-looking foes can target players who are weak against a given element. For example, Frost Wraiths won’t bother using ice magic on players who are resistant to it, which means leaving one player unprotected is very dangerous against them.

• Beast-type foes can be aggroed and will attack whoever hit them last. Normally this wouldn’t be a huge problem, unless you use an attack that hits all enemies and has them all angry at one player.

• Similar to the above, some boss helper foes could target whoever is dealing damage to the boss.

• Sniper-type foes (like Laser Turrets!)  will try to finish off any player that’s at low health, but otherwise act normally.

Most foes will still be pretty dumb, you’ll just have to be careful with your strategy against some groups. And I’ll make sure enemy behaviour is pointed out in the dialogue and bestiary info, so it doesn’t completely catch you off-guard either.

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I like the idea of enemies ignoring characters that are resistant to there attacks. I haven't seen a game effectively use that enemy Ai since Baten Kaitos