I’ve finished the new forge menu!
A big addition is that captured foes must now be used to upgrade some equips!
(A fan suggested this a few days ago and I of course had to do it)
So not only are foes killed for food and items, they’re also melted down (presumably while still alive) to be used as crafting materials.
Capturing tough monsters more than once would be a chore, so I’m sticking to easy/medium foes for this. Some NPCs will also ask for them in side-quests.
Another notable feature is that equips don’t start with all of their special effects, so it’s like EBF3 again. You’ll have to upgrade stuff at least a little bit to see what it does.
I love watching the progress of a game. ^^
But, honestly, that suggestion sounded good, so it's nice to see you added it My question would be: can you catch and keep more than one copy of an enemy at once, or do you need to spend the one you have, and then get a new one?
But there's still some time til release so we'll see how that goes. There should be a Kongregate version too, yeah.
On the plus side, I can honestly say that EBF3 and EBF4 are still fun to replay after all this time. So, points for that.
If there was a visual differentiation between levels, that'd be the bee's knees, but of course that shouldn't even be considered during the actual development, and only be an afterthought while prepping the actual publishing.
Aside from that, will we be able to capture a creature multiple times without using them up inbetween, i.e. will we be able to have multiple instances of the same creature captured?
Also, is that a SUN you're working into boss-level Heaven's Gate? Sweet mother of overkill.
Well, if a random stranger on the internet says so, it must be true :P
(Also I'm the one who suggested that summons be used in equipment upgrades... specifically, if the equipment would summon something from time to time, it would require that summon.)